![]() Weapons can come in five different rarities: Tier 1, Tier 2, Tier 3, Tier 4, and Tier 5. Blunt weapons include Hammers, One and Two-Handed Clubs, Gorilla Arms and unarmed/bare fists. They enforce brute force and have a chance to stun their opponents. Bladed weapons include Axes, Katanas, Knives, Long Blades, Machetes, the Mantis Blades, and the Monowire.īlunt weapons are heavy, slow and non-lethal. Perfect for assassination and stealth executions. Perks specifically applying to Tech weapons and their charging ability are: Up to 11, Tesla, Übercharge, Gun Whisperer, Fuck All Walls, Lickety Split, Superconductor.īladed weapons are sharp, fast and deadly. Tech weapons cannot be fitted with a suppressor, but most of them accept a custom sight. Tech weapons can be charged to fire a bullet capable of penetrating obstacles. These weapons use caseless ammunition, typically jacketed steel flechette. What they give up in terms of rate of fire they make up for in penetrating power, depending on how long the charge is held. Tech weapons are weapons that use railgun technology, firing projectiles that are propelled with an electromagnetic charge. Perks specifically applying to Smart weapons and their target-tracking ability are Lock and Load. Smart weapons do not accept either suppressors or scopes. Members of the Tyger Claws gang use a dermal imprint that jams the smart-targeting ability, reducing their chance to hit. The Smart Link cyberware is required to enable smart-targeting, with better quality Smart Links improving the tracking ability of the gun, as hits are not always guaranteed. Smart bullets can curve around obstacles to hit their target, but travel slower than conventional bullets. Smart weapons aim for the wielder by using smart rounds that lock on and seek out their targets, though they need to be within the weapons's tracking box. Smart weapons are tied to weapon grips and optics to accurately scan and track the movement of targets. In 2077, they are efficient and pin-point accurate. This technology was first developed in the 1960s, but was unreliable during combat. Smart weapons use gyrojet technology to fire caseless guided ammo at enemies. Perks specifically applying to Power weapons and their ricochet ability are In Perspective, Play the Angles. Most Power weapons have a muzzle slot and a scope slot for custom sights. The ricochet travel line can be made visible with the perk Draw the Line. This chance can be improved by using a Ballistic Coprocessor or wielding Kongou. High rate of fire accompanied by high recoil is a feature of most fully automatic power weapons.īullets from Power weapons have a chance to ricochet off hard surfaces. This category includes a wide variety of weapons including disposable and single-use polymer guns, revolvers, pistols, SMGs, machine guns, shotguns and rifles. Power weapons are conventional firearms, in the sense that they use traditional ammo, calibers and cartridges. Guns are classified as either Power, Smart, or Tech, while melee weapons are classified as either Blade or Blunt. Enemies can also be incapacitated instead of killed by non-lethal weapons, though lethal weapons have this ability as well if they don't damage enemy weakpoints, or are equipped with a Pax modification. Each weapon (except utility grenades) also deals at least one of 4 Damage Types: Chemical, Electrical, Physical and Thermal Damage. The higher the tier, the more rare and expensive the weapons are. ![]() To my surprise, the trigger bothered me less when working with live fire, probably owing to the nature of shotguns, which simply don’t allow for the kind of precision available in other gun formats.Weapon availability is based on their manufacturers, with each being considered as either lower, middle, or upper tier. The issues I encountered at the range were, in my humble opinion, typical. In fact, I didn’t encounter another feed issue for the remainder of my session.Īs with many new guns (and budget guns in particular) the GF2P more than likely just needs to be broken in with a few hundred rounds to smooth out the action. A re-rack solved that problem.Īfter these two issues, I reloaded for a triple, and the gun ran smoothly. After pressing the round back into the magazine, it decided to feed and fire, but the second round partially fed, preventing the follower from feeding up and into the barrel. With three rounds in the chamber, the GF2P jammed on the first shot, failing to feed and jamming the action to a complete standstill. After my single trial shots, I decided to test feed consistency with triples, which is where I ran into some challenges.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |